# The Main Story/Objective

Valheim is a game about exploration and surviving. You play as a fallen Viking warrior brought to the purgatory-like world of Valheim by Odin’s Valkyries. The world has been overrun by chaotic creatures that Odin wants eliminated. By conquering these enemies, you aim to prove your worth to the All-Father and attain a place in the halls of Valhalla.

That being said, Valheim is a game all about exploring and survival. Start from nothing and build your way up, travelling through numerous biomes, fighting many bosses and other enemies, building bases, and obtaining all sorts of weapons and gear.

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Valheim has 7 different bosses currently in the game, with a final boss soon to come in the games official release, the Deep North Update. These bosses range in difficulty with varying fighting styles and damage types. Each boss is supposedly hardly than the last.

All the bosses must be fought in order to progress to the next area of the game. While some can technically be skipped, it will limit your abilities later on, so it suggested that every boss is defeated. Additionally, each boss drops its own unique item upon defeat (typically allowing for a new craftable item) along with their individual Boss Trophy, which can be offered to their Forsaken Alter in order to obtain a new unique ability.

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Valheim's map currently has a total of 9 different biomes in the game (apart from one that is still under construction) that randomly generate throughout the map as long as there individual conditions have been met.

Progress through each biome of the game, one by one, to encounter new enemies, gather new materials, obtain better weapons and gear, and fight the biomes corresponding boss.

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Valheim has numerous different weapons types throughout the game with a total of 12 different classes. Weapons are used to conquer your enemies and gain their loot, using it to craft new and better gear to keep becoming stronger throughout the game.

Each weapon class has its perks and downsides and all vary in damage, attack types, and usability. While some weapon classes are essental to the games progression, others are totally optional. Explore all the different weapon types and choose your way of playing.

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Valheim has numerous Armour Sets, some light and some heavy. Every armour set has its positives and negatives and can be obtained depending on the stage of game. Some armour sets have Set Bonuses for wearing every piece in a certain set. Additionally, there are numerous Capes in the game which all have the same armour amount, providing 4 Armour at max level.

- Rag Armour (Light – Armour: 4)
- Leather Armour (Light – Armour: 28)
- Troll Set (Light – Armour: 40)
- Bear Set (Light – Armour: 43)
- Bronze Armour (Heavy – Armour: 46)
- Root Set (Light – Armour: 46)
- Iron Armour (Heavy – Armour: 64)
- Fenris Set (Light – Armour: 52)

- Wolf Armour (Heavy – Armour: 82)
- Vilebone Set (Light – Armour: 70)
- Padded Armour (Heavy – Armour: 100)
- Eitr-Weave Set (Mage – Armour: 70)
- Carapace Armour (Heavy – Armour: 118)
- Ask Set (Light – Armour: 106)
- Embla Set (Mage – Armour: 79)
- Flametal Armour (Heavy – Armour: 136)

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Food in Valheim are items that can be consumed to give temporary Health, Stamina, or Eitr boosts. A player can consume up to three different food types at any given time for a combined increase in buff strength. Food items last a certain amount of time, and there effects slowly wear off over time.

Food items can be crafted or obtained in numerous ways. Most meats can be obtained by defeating certain mobs and then cooking their meat over a fire. Most other foods can be crafted at a Cauldron, Stone Oven, or Food Preparation Table. Additionally, many foods and ingredients for recipes can be planted and farmed using the proper farmland.

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Building in Valheim is an extensive system that utilizes the ability to design structures and creativity. Players often use the building menu to create their Bases, but can really be used to build almost anything the player desires. To begin building, all players need is a Hammer and be in range of a Workbench.

When building, players need to be cautious of some slight Building Physics. Some pieces are stronger than others and can only hold so much before breaking. Practicing good building techniques can make this process a lot easier. Some building pieces may also take damage over time from enemy attacks, or even rain.

# Eikthyr

Eikthyr is the first boss in Valheim and corresponds to the Meadows biome. He appears as an abnormally large stag with iron chains wrapped around his electrified red antlers.

Eikthyr is summoned by placing two Deer Trophies in his forsaken altar.

Defeating Eikthyr grants the player three Hard Antlers (used to craft the first pickaxe) and the Eikthyr Trophy which can be used to claim his Forsaken Power.

- Health: 500
- Weakness: None (but is neutral to all early game damage types)

# The Elder

The Elder is the second boss in Valheim and is found in the Black Forest biome. He appears as a towering humanoid tree-like entity with multiple thin branches sprouting out of his slender, bark-covered body.

The Elder is summoned by placing three Ancient Seeds in his forsaken altar.

Defeating The Elder grants the player the Swamp Key (used to enter Sunken Crypts in the Swamp biome) and the Elder Trophy which can be used to claim his Forsaken Power.

- Health: 2500
- Weakness: Fire Damage

# Bonemass

Bonemass is the third boss in Valheim and is found in the Swamps biome. He appears as a gigantic humanoid mass comprised of toxic ooze, mud and skeletal remains, likely absorbed from nearby tombs situated close to his altar.

Bonemass is summoned by placing ten Withered Bones in his forsaken altar.

Defeating Bonemass grants the player theWishbone (an item used to locate nearby treasures) and the Bonemass Trophy which can be used to claim his Forsaken Power.

- Health: 5000
- Weakness: Blunt & Frost Damage

# Moder

Moder is the fourth boss in Valheim and is located in Mountains biome. She appears as a massive frost dragon with black scales, a white fur mane and tattered wings.

Moder is summoned by placing three Dragon Eggs in her forsaken altar.

Defeating Moder grants the player a Dragon Tear (used to craft the Artisan Table) and the Moder Trophy which can be used to claim his Forsaken Power.

- Health: 7500
- Weakness: Fire Damage

# Yagluth

Yagluth is the fifth boss in Valheim and is found in the Plains biome. He appears as an ancient Fuling spirit inhabiting a now decomposed skeletal body comprised of a head, two arms and a torso.

Yagluth is summoned by placing five Fluing Totems in his forsaken altar.

Defeating Yagluth grants the player three Torn Spirits (used to craft the Wisp Fountain) and the Yagluth Trophy which can be used to claim his Forsaken Power.

- Health: 10,000
- Weakness: None (but is neutral to most standard damage types)

# The Queen

The Queen is the sixth boss in Valheim and is found in the Mistlands biome. She appears similar to Seeker Broods with a larva-like body, four arms located near the head, and a distinctive mouth lined with small, sharp teeth.

The Queen is summoned initially by entering a certain dungeon, the Infested Citadel, but upon her initial defeat, can be summoned again by placing three Seeker Soldier Trophies on the hive seat at the top of the citadel.

Defeating The Queen grants the player five Majestic Carapace (used to craft the Artisan Press) and The Queen Trophy which can be used to claim her Forsaken Power.

- Health: 12,500
- Weakness: None (but is neutral to most standard damage types, except pierce)

# Fader

Fader is the seventh and current final boss in Valheim and is located in the Ashlands biome. He appears as a charred, skeletal dragon which emanates a green glow from orifices and gaps in his body.

Fader can be summoned by placing three Bells around the coliseum in the Ashlands biome.

Defeating Fader grants the player the Fader Relic and the Fader Trophy which can be used to claim his Forsaken Power.

- Health: 25,000
- Weakness: None (but is neutral to most standard damage types, except pierce)

# The Meadows

The Meadows is the first biome in Valheim located mainly in the center of the map but also will occasionally spawn throughout the whole map, typically anywhere from 0 to 5100 meters from the map’s center.

The Meadows consists of a simple filled with greenery, varying trees, and the occasional grassland.

Passive and Hostile Mobs found in this biome:

- Boar
- Deer
- Neck
- Greyling

# The Black Forest

The Black Forest is the second biome in Valheim located anywhere from 500 to 8000 metres from the maps center.

The Black Forest consists of many large and small trees, numerous ore deposits of Copper and Tin, with the occasional Burial Chambers and Troll Cave.

Hostile Mobs found in this biome:

- Bear
- Greydwarf
- Greydwarf Brute
- Greydwarf Shaman
- Troll
- Skeleton
- Rancid Remains (only found in Burial Chambers)
- Ghost (only found in Burial Chambers)

# The Ocean

The Ocean is an all around biome in Valheim located anywhere on the map as long as the altitude is below -26 meters.

The ocean consists of large bodies of water, both shallow and deep, and is typically explored after the Black Forest but can be explored at any time using a variety of Rafts and Ships.

Passive and Hostile Mobs found in this biome:

- Leviathans
- Sea Serpents
- Numerous Species of Fish

# The Swamp

The Swamp is the third biome in Valheim located anywhere from 2000 to 6000 metres from the maps center.

The Swamp consists of large watery swamplands covered in large trees and the occasional Sunken Crypt, where Iron deposits can be found.

Hostile Mobs found in this biome:

- Blob
- Oozer
- Draugr
- Draugr Elite
- Leech
- Skeleton
- Surtling
- Abomination
- Wraith (only spawn at night)

# The Mountains

The Mountains are the fourth biome in Valheim located anywhere beyond 600 meters beyond 600 meters from the maps center and above 50 meters in altitude.

The Mountains consist of varying sized cold mountain ranges, scattered Obsidian and Silver deposits, and the occasional Frost Cave.

Hostile Mobs found in this biome:

- Wolves
- Drakes
- Stone Golems
- Fenrings (only spawn at night)
- Draugr (only found in mountain towers)
- Skeletons (only found in mountain towers & cabins)
- Bat (only found in frost caves)
- Ulv (only found in frost caves)
- Cultist (only found in frost caves)

# The Plains

The Plains are the fifth biome in Valheim located anywhere from 2900 to 8000 meters from the maps center.

The Plains consist of large flat, hilly grasslands and the occasional Fuling Village where Black Metal scraps can be found.

Hostile Mobs found in this biome:

- Deathsquito
- Fuling
- Fuling Berserker
- Fuling Shaman
- Growth
- Lox
- Vile

# The Mistlands

The Mistlands is the sixth biome in Valheim located anywhere from 5900 to 10,000 meters from the maps center.

The Mistlands consist of many mountains and jagged peaks covered in a purple mist. This biome also introduces the Magic Weapons/Items Class and items to the game.

Hostile Mobs found in this biome:

- Seeker
- Seeker Brood
- Seeker Soldier
- Gjall
- Tick
- Dvergr Rogue
- Dvergr Mage

# The Ashlands

The Ashlands is the seventh biome in Valheim located in the bottom south edge of the world map.

The Ashlands is a charred and fiery landscape covered with pools of lava, structures and many enemies.

Hostile Mobs found in this biome:

- Fallen Valkyrie
- Charred Warrior
- Charred Marksman
- Charred Warlock
- Charred Twitcher
- Morgen
- Bonemaw
- Asksvin
- Volture
- Skugg
- Lava Blob
- Lord Reto

# The Deep North

The Deep North will be the eighth and final biome in Valheim located in the top north edge of the world map, however, it currently stands as an unfinished placeholder biome until the final update releases.

So far, we know that the Deep North will consist of icebergs, ice sheets, and a snowy mountainous terrain.

# Axes

The Axe weapon class in Valheim can be used both for chopping down trees as well as dealing primarily Slash Damage. There are three types of axes in the game, including standard axes, Dual-Wielded Axes, and Battleaxes. All axe types are capable of chopping down trees.

All current standard axes in the game:

- Stone Axe - ( Damage: 15 / 30 Slash & 20 / 29 Chop + Can mine up to Pine )
- Flint Axe - ( Damage: 20 / 35 Slash & 30 / 39 Chop + Can mine up to Pine )
- Bronze Axe - ( Damage: 40 / 55 Slash & 40 / 49 Chop + Can mine up to Birch & Oak )
- Iron Axe - ( Damage: 60 / 75 Slash & 50 / 59 Chop + Can mine up to Birch & Oak )
- Black Metal Axe - ( Damage: 100 / 115 Slash & 60 / 69 Chop + Can mine up to Yggdrasil Shoots )
- Jotun Bane - ( Damage: 80 / 95 Slash & 70 / 79 Chop & 40 Posion + Can mine up to Yggdrasil Shoots )

All current dual-wielded axes in the game:

- Early Axes - ( Damage: 30 / 45 Slash & 35 / 44 Chop + Can mine up to Birch & Oak )
- Berserkir Axe - ( Damage: 140 / 155 Slash & 80 / 89 Chop + Can mine up to Yggdrasil Shoots )

All current two-handed axes in the game:

- Battleaxe - ( Damage: 70 / 88 Slash & 40 / 47.5 Chop + Can mine up to Birch & Oak )
- Crystal Battleaxe - ( Damage: 90 / 108 Slash & 50 / 57.5 Chop & 30 Spirit + Can mine up to Birch & Oak )
- Black Metal Battleaxe - ( Damage: 110 / 128 Slash & 60 / 67.5 Chop + Can mine up to Yggdrasil Shoots )
- Skull Splittur - ( Damage: 130 / 148 Slash & 70 / 77.5 Chop + Can mine up to Yggdrasil Shoots )

# Clubs

The Club weapon class in Valheim primarily deals Blunt Damage and deals immense knockback. The knockback from clubs allows the player to keep enemies at arms' length and is sufficient to displace some enemies out of their effective attack range.

All current clubs in the game:

- Torch ( Damage: 4 Blunt & 15 Fire )
- Club - ( Damage: 12 / 30 Blunt )
- Bronze Mace - ( Damage: 35 / 53 Blunt )
- Iron Mace - ( Damage: 55 / 73 Blunt )
- Frostner - ( Damage: 35 Blunt & 40 / 58 Frost & 20 Spirit )
- Porcupine - ( Damage: 50 Blunt & 45 / 63 Pierce )
- Flametal Mace - ( Damage: 135 / 153 Blunt )

All current two-handed sledgehammers in the game:

- Stagbreaker - ( Damage: 20/38 Blunt & 5 Pierce + AoE Damage )
- Iron Sledge - ( Damage: 55 / 73 Blunt + 2x Stagger + AoE Damage )
- Demolisher - ( Damage: 145 / 163 Blunt + 2x Stagger + AoE Damage )

# Swords

The Sword weapon class in Valheim primarily deals Slash Damage and has low knockback and low stamina cost, allowing for quick, consecutive attacks. Note that sword damage is not reduced when several enemies or objects are hit by a single attack, unlike most other weapons.

All current standard swords in the game:

- Bronze Sword - ( Damage: 35 / 53 Slash )
- Iron Sword - ( Damage: 55 / 73 Slash )
- Silver Sword - ( Damage: 75 / 93 Slash & 30 / 45 Spirit )
- Black Metal Sword - ( Damage: 95 / 113 Slash )
- Mistwalker - ( Damage: 75 Slash & 40 / 58 Frost & 0 / 15 Spirit )
- Nidhogg - ( Damage: 135 / 153 Slash )
- Dyrnwyn Sword - ( Damage: 35 / 53 Slash & 10 Fire )

All current two-handed swords in the game:

- Krom - ( Damage: 150 / 168 Slash )
- Slayer - ( Damage: 170 / 188 Slash )

# Spears

The Spear weapon class in Valheim primarily deals Pierce Damage and has a fast attack speed with low stamina cost, allowing for quick attacks. Spears also having a throwing attack but is rather short range compared to bows.

All current spears in the game:

- Flint Spear - ( Damage: 20 / 38 Pierce )
- Bronze Spear - ( Damage: 35 / 53 Pierce )
- Ancient Bark Spear - ( Damage: 55 / 73 Pierce )
- Fang Spear - ( Damage: 75 / 93 Pierce )
- Carapace Spear - ( Damage: 115 / 133 Pierce )
- Splitnir - ( Damage: 135 / 153 Pierce )

# Polearms

The Polearm weapon class in Valheim primarily deals Pierce Damage and acts as a strong two-handed weapon. Polearms all have a special spinning AoE attack that is great for crowd control and deals AoE Damage.

All current polearms in the game:

- Bronze Atgeir - ( Damage: 45 / 63 Pierce )
- Iron Atgeir - ( Damage: 65 / 83 Pierce )
- Black Metal Atgeir - ( Damage: 105 / 123 Pierce )
- Himminafl - ( Damage: 85 Pierce & 40 / 58 Lightning )

# Knives

The Knife weapon class in Valheim primarily deals Slash Damage and Pierce Damage, with the exception of the Butcher Knife. Knives excel at close attacks due to their fast attack speed, short range, and low stamina cost. They also have an increased Backstab Multiplier compared to other weapon classes.

All current knives in the game:

- Flint Knife - ( Damage: 5 / 8 Slash & 5 / 8 Pierce )
- Copper Knife - ( Damage: 12 / 15 Slash & 12 / 15 Pierce )
- Butcher Knife - ( Damage: 1000 Pure + Only deals damage to tamed animals )
- Abyssal Razor - ( Damage: 12 / 15 Slash & 12 / 15 Pierce )
- Silver Knife - ( Damage: 25 / 28 Slash & 25 / 28 Pierce + 12 Spirit )
- Black Metal Knife - ( Damage: 34 / 37 Slash & 34 / 37 Pierce )
- Skoll and Hati - ( Damage: 45 / 48 Slash & 45 / 48 Pierce + Dual-wielded )

# Fists

The Fist weapon class in Valheim varies in damage types, including Slash Damage, Pierce Damage, and Blunt Damage. Fists are two-handed weapons similar to knives, featuring fast attack speeds, close range, and low stamina cost.

All current fist weapons in the game:

- Bare Fists - ( Damage: 5 Blunt )
- Paws of the Bear - ( Damage: 25 / 37 Slash )
- Flesh Rippers - ( Damage: 60 / 72 Slash )
- Vilebone Maulclaws - ( Damage: 60 Pierce & 20 / 32 Slash )

# Shields

The Shield weapon class in Valheim can be used with other one-handed weapons to Block or Parry incoming attacks. Shields are very useful because of their ability to deflect damage, although shields will only deflect the damage if you have more than enough current health. That said, if you have less than enough health to be hit by the attack, than the shield will not deflect the damage.

Shields also have the ability to Parry, which is a last second block that stuns the enemy and often gives the player a Damage Bonus for the next attack. Although the damage bonus is different for every shield and does not apply to any tower shields.

All current Shields in the game:

- Wood Shield - ( Block Armour: 6 / 18 & Block Force: 20 / 30 )
- Wood Tower Shield - ( Block Armour: 10 / 22 & Block Force: 100 / 110 )
- Bone Tower Shield - ( Block Armour: 32 / 44 & Block Force: 100 / 110 )
- Bronze Buckler - ( Block Armour: 16 / 28 & Block Force: 30 )
- Banded Shield - ( Block Armour: 42 / 54 & Block Force: 40 / 50 )
- Iron Buckler - ( Block Armour: 28 / 40 & Block Force: 30 )
- Iron Tower Shield - ( Block Armour: 52 / 64 & Block Force: 100 / 110 )
- Silver Shield - ( Block Armour: 60 / 72 & Block Force: 40 / 50 )
- Serpent Scale Shield - ( Block Armour: 60 / 72 & Block Force: 100 / 110 + Resistant vs. Pierce Damage )
- Black Metal Shield - ( Block Armour: 78 / 90 & Block Force: 50 / 60 )
- Black Metal Tower Shield - ( Block Armour: 104 / 116 & Block Force: 150 / 160 )
- Carapace Buckler - ( Block Armour: 78 / 90 & Block Force: 50 / 60 )
- Carapace Shield - ( Block Armour: 96 / 108 & Block Force: 60 / 70 )
- Flametal Shield - ( Block Armour: 114 / 126 & Block Force: 50 / 60 )
- Flametal Tower Shield - ( Block Armour: 140 / 152 & Block Force: 150 / 160 )

# Bows & Crossbows

The Bow weapon class in Valheim varies in damage types depending on the arrows or bolts used but primarily deals Pierce Damage. Both bows and Crossbows have high stamina cost and slower use time but allow for powerful long-range attacks.

All current bows in the game:

- Crude Bow - ( Damage: 22 / 31 Pierce )
- Finewood Bow - ( Damage: 32 / 41 Pierce )
- Huntsman Bow - ( Damage: 42 / 51 Pierce )
- Draugr Fang - ( Damage: 47 / 56 Pierce & 5 / 20 Poison )
- Spinesnap - ( Damage: 72 / 84 Pierce & 5 / 20 Spirit )
- Ash Fang - ( Damage: 82 / 94 Pierce & 0 / 15 Spirit )

All current crossbows in the game:

- Arbalest - ( Damage: 200 / 209 Pierce )
- Ripper - ( Damage: 220 / 229 Pierce )

# Magic Weapons

The Magic weapon class in Valheim differs from all other weapon classes, as it requires Eitr (mana) to use. Elemental Magic Weapons deal a combination of Blunt Damage and various elemental damage types, while Blood Magic Weapons primarily rely on Summons that deal varying damage types, at the cost of player Health Drain.

All current elemental magic weapons in the game:

- Staff of Embers - ( Damage: 120 Blunt & 120 / 138 Fire )
- Staff of Frost - ( Damage: 30 / 36 Frost )
- Dundr - ( Damage: 12x20 / 12x26 Lightning )
- Staff of the Wild - ( Damage: 20 / 60 Blunt & 20 / 60 Poison )
- Staff of the Fracturing - ( Damage: 12x12 Blunt & 12x12 / 12x24 Fire )

All current blood magic weapons in the game:

- Staff of Protection - ( Damage: 0 + Health Drain: 40% )
- Dead Raiser - ( Summon Damage: 50 Slash & 40 Pierce + Health Drain: 40% )
- Trollstav - ( Cast Damage: 300 Fire & 50 Pure + Summon Damage: 60 / 80 Blunt + Health Drain: 60% )

# Ammunition

Valheim features a wide variety of Ammunition types used for different weapons and purposes. These include Arrows for bows, Bolts for crossbows, Missiles for the ballista, as well as throwable Bombs and Blob Bombs.

All arrow types currently in the game:

- Wood Arrow - ( Damage: 22 Pierce )
- Flinthead Arrow - ( Damage: 27 Pierce )
- Bronzehead Arrow - ( Damage: 32 Pierce )
- Fire Arrow - ( Damage: 11 Pierce & 22 Fire )
- Ironhead Arrow - ( Damage: 42 Pierce )
- Poison Arrow - ( Damage: 26 Pierce & 52 Poison )
- Obsidian Arrow - ( Damage: 52 Pierce )
- Frost Arrow - ( Damage: 26 Pierce & 52 Frost )
- Silver Arrow - ( Damage: 52 Pierce & 20 Spirit )
- Needle Arrow - ( Damage: 62 Pierce )
- Carapace Arrow - ( Damage: 72 Pierce )
- Charred Arrow - ( Damage: 82 Pierce )

All crossbow bolts currently in the game:

- Bone Bolt - ( Damage: 32 Pierce )
- Iron Bolt - ( Damage: 42 Pierce )
- Black Metal Bolt - ( Damage: 62 Pierce )
- Carapace Bolt - ( Damage: 72 Pierce )
- Charred Bolt - ( Damage: 82 Pierce )

All ballista missiles currently in the game:

- Wooden Missile - ( Damage: 75 Pierce )
- Black Metal Missile - ( Damage: 120 Pierce )
- Flametal Missile - ( Damage: 140 Pierce )

All throwable bombs currently in the game:

- Ooze Bomb - ( Damage: 5 Blunt + AoE Damage: 40 Poison )
- Bile Bomb - ( Damage: 5 Blunt + AoE Damage: 15 Fire & 30 Poison )
- Smoke Bomb - ( Damage: 5 Blunt + AoE Damage: 2/s Smoked )

All throwable blob bombs currently in the game:

- Poison Blob Bomb - ( Spawns a Blob on impact )
- 2x Poison Blob Bomb - ( Spawns an Oozer on impact )
- Frost Blob Bomb - ( Spawns a Frost Blob on impact )
- Tar Blob Bomb - ( Spawns a Growth on impact )
- Lava Blob Bomb - ( Spawns a Lava Blob on impact )

# Pickaxes

Pickaxes are a weapon class in Valheim primarily used to Mine Various Ore Deposits, but they can also deal Pierce Damage to enemies. Pickaxes primarily only hit a single target, but as of the Hearth & Home update, they gained a cleaving attribute. Their primary attack is a downward swing, and they lack a secondary attack.

All current pickaxes in the game:

- Antler Pickaxe - ( Damage: 18 Pierce & 18 Pickaxe + Can mine up to Muddy Scrap Piles [Iron Ore] )
- Bronze Pickaxe - ( Damage: 25 / 40 Pierce & 25 / 37 Pickaxe + Can mine up to Muddy Scrap Piles [Iron Ore] )
- Iron Pickaxe - ( Damage: 33 / 48 Pierce & 33 / 48 Pickaxe + Can mine up to Obsidian and Silver deposits )
- Black Metal Pickaxe - ( Damage: 49 / 64 Pierce & 49 / 64 Pickaxe + Can mine up to Flametal Ore veins )